﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LumenLiquid.Path
{
    public static class Content
    {
        public const string Effects = "Shaders\\";
        public const string ContentRoot = "Data";
        public const string Textures = "Textures\\";
        public const string Models = "Models\\";
        public const string WorldFolder = "Worlds\\";

        //Usage: WorldFolder   +  world +   folder   +   File
        //            Worlds\\ + Golnir + \\Meshes\\ + test.fbx
        public const string MapModels = "\\Models\\";
        public const string MapTextures = "\\Textures\\";
        public const string MapEffects = "\\Shaders\\";
    }
}
